Showing posts with label physical-computing. Show all posts
Showing posts with label physical-computing. Show all posts

Thursday, 2 August 2012

Turntable Fun: Can You Run Tune, By Dancing?

Every now and then we like to mix up the posts........ 



Here’s a way to change the relationship of dancer and deck: instead of the record “triggering” dancers, the dancers move the record.
In “Autistic Turntable,” movement from onlookers gradually moves the platter. The work debuted earlier this year in the Nósomosòn exhibition at Normal at the Universidade da Coruña, España.
It’s just one experiment in turntable re-engineering from artist, open source advocate, and electronic composer Servando Barreiro. In BInaer Platten, he modifies the mechanical turntable to instead read binary-encoded records with other audiovisual media. Seen at this year’s Transmediale 12, Servando’s work was some of the most practical to respond to the theme of obsolete technologies. Among the discs you can load are instructions for turntable hacking, modification, and – crucially, for discontinued gear – repair.




Thursday, 5 January 2012

Just One Contact Mic, Turns Any Surface into a Gestural Instrument

Look around the room you’re in. Drum your fingers against some of the objects around you. Now imagine that you could turn those touches into any imaginable sound – and all you’d need to play them is a single contact mic. And we’re not talking just simplistic sounds – think expressive, responsive transformation of the world around you, all with just that one mic, thanks to clever gestural recognition.
Bruno Zamborlin has made that idea a reality, with hold-onto-your-chair results. It’s not available yet for public consumption, but it’s coming.
Bruno explains to CDM:
Mogees is a novel way for transforming any surface into a musical instrument.
By putting a (very cheap) contact microphone over a surface, the software can recognise different types of touch and associate them with different synthesisers.
Users can train the software with their own ‘gestures’, using both bare hands and objects. In the video demo we put the microphone over different surfaces such as kitchen tables and balloons.
The sound synthesis is based on two different techniques:
1 – physical modeling, which consists in generating the sound by simulating physical laws. Different materials can be simulated, such as membranes, strings, tubes and plates
2 – mosaicing, that works as follow: first, users load a sound folder; then, the noise coming from the microphone is analysed and the software continuously finds and plays its closest segment within the sound folder.
Mogees has not been realised yet. It could be published as Max4Live patch in some month.
Yes, we’ll be watching for future versions and publication, with bated breath and eager hands.
Update: Readers point to similar earlier work; obviously, contact mics have long been readily available. I’m not always concerned with whether something is new or not – old and cool can be cool. But what does appear to be new here is the additional gestural analysis to work more accurately with location. That takes an existing technique and refines its musicality. -PK
BY PETER KIRN


Originally posted
  With Just One Contact Mic, Any Surface Magically Becomes a Gestural Instrument